So I wouldn't just push it off as a cuphead clone. The completely different settings through the portal madness might set the tones for a different experience. By allowing the game to pass through multiple devellopers, new ideas will be implemented which the original would never think of, which might be adopted by other games.Īnd I see potential for enchanted portals to do so, the devs clearly put in some effort in this trailer.
On top of that passing knowledge from one person to another might inovate the genre as a whole. Basically the group of perfect pasta sauces for a genre. It makes the genre appealling to different kind of players without encroaching on the fans of the original. Based on the nuances in a different place it might appeal to different kind of gamers. Same gameplay and artstyle yet different experiences.Īnd I think that is a good thing. Almost all of them used the pokemon gameplay and gen 3 artstyle but each took their own spin: a hard difficulty with a gritty story gave the you against the world vibe while a lighthearted story with a lower difficulty made for a more relaxing story. It's something I saw in pokemon fangames. because even when you ltake the gameplay and artstyle you can make different games/experiences based on the nuances and focus you place. Well I think the deciding factor will be in how the game will differentiate between cuphead which can only be seen at launch.